A personal blog that's also used for development updates.
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I decided to experiment with Paint.net and I managed to create a few fancy looking logos. I'm uploading them here because of Twitter's image compression.
I'll probably upload more to this post in the future.
Its been quite some time since I've posted updates regarding this blog. And a lot has happened in the past few months. Not just personally mind you, but also regarding most of the projects I'm working on. For those who care enough, here's what I got going for now. Kiseki CTF + Kiseki CTF+ is an inherently ambitious project. Not only are we trying to retain what made the game fun back in 2008, but we're also trying our best to balance the game out. Around a few months ago, the project's beta was held back for a month. Til it was decided that we need to rework the game again. From what Destiny said to me, this current rendition of Kiseki CTF+ is lackluster because of various reasons. As of now, the game is still put on hold while we work on another game together. It's an untitled project based off of World War 1. Deception Infection This project is still being worked on, but no major progress has been made due to personal reasons. It's nothing to...
(Before you begin reading, I would like to state that I will be using this blog for more in depth information regarding certain development updates. This is mainly due to Twitter's limited character limit and image compression. Might as well use this before Twitter inevitably burns to the ground.) It's been almost a year since Destiny and I have started working on Kiseki CTF+ and strangely enough, the only time we've ever showcased any content within Kiseki CTF+ is through posting screenshots on Twitter and giving a brief description of what we're making without any further context or details. So what better time than to do it now when we're reaching the end of development for the beta version of Kiseki? 1. Rebranding "Kiseki CTF" to "Kiseki CTF+" Originally, we were going to keep the original name for Kiseki CTF while retaining the original Capture The Flag gamemode. But after some further discussion between Destiny and I, we changed the ...
You may be saying about now "How in the world is that old fella creating all of that crazy stuff and not get killed by a Marksman?" Well, don't worry about that. You see, we're working some new features for Kiseki CTF Plus. At the end of the last blogpost about Kiseki, I mentioned that the Tinkerer will be getting an entire rehaul of his Sentry System. This week, we finally finished implementing the new PDA system! We also added a bunch of new features that will change the way gameplay works in Kiskei. Including changes to the UI and even implementing a very special, well, special class. Tinkerer's New Toys When we were working on Kiseki, we monitored which classes were the most viable in game and which classes were underused. Currently, the most underused classes are Butcher, Exorcist, Hunter, Sensation Man, Vampire, and the Tinkerer. So I came up with the idea of giving the Tinkerer a new Sentry system that had different variants that were for speci...
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