A personal blog that's also used for development updates.
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I decided to experiment with Paint.net and I managed to create a few fancy looking logos. I'm uploading them here because of Twitter's image compression.
I'll probably upload more to this post in the future.
The Nickname System is a simple chat modification that allows users to change their chat names to whatever they like (as long as the Filtering System allows it). I created this for the intent of developers using it for their own usage like RPGs, games that have an anonymous feature, etc. Setup 1. Open up Roblox Studio's Command Bar 1a. If you do not see the command bar, go to "View" then press "Command Bar". 2. Copy this line of code below (til you reach to the "End of Script" comment). local Rep = game:GetService("ReplicatedStorage") local Chat = game:GetService("Chat") local ScriptService = game:GetService("ServerScriptService") local Origin = workspace["Nickname System"] local FolderA = Origin:WaitForChild("Chat") local FolderB = Origin:WaitForChild("ServerScriptService") local NewObject = Instance.new("RemoteFunction", Rep) NewObject...
You may be saying about now "How in the world is that old fella creating all of that crazy stuff and not get killed by a Marksman?" Well, don't worry about that. You see, we're working some new features for Kiseki CTF Plus. At the end of the last blogpost about Kiseki, I mentioned that the Tinkerer will be getting an entire rehaul of his Sentry System. This week, we finally finished implementing the new PDA system! We also added a bunch of new features that will change the way gameplay works in Kiskei. Including changes to the UI and even implementing a very special, well, special class. Tinkerer's New Toys When we were working on Kiseki, we monitored which classes were the most viable in game and which classes were underused. Currently, the most underused classes are Butcher, Exorcist, Hunter, Sensation Man, Vampire, and the Tinkerer. So I came up with the idea of giving the Tinkerer a new Sentry system that had different variants that were for speci...
This is just a post to clarify that my intention for releasing the original source code is to allow people who are interested in the old version of Kiseki CTF to check out how the game was made. I personally don't care what you do with it. I'm already making my own version of Kiseki. Questions "Wait how did you obtain the source code? Did you hijack conix's account or something???" This was handed to me by an old wiki admin for Kiseki. I contacted them awhile back if I could see the original source code and they gladly provided me with a place that was a WIP. "What were the issues that broke Kiseki?" _G variables were changed heavily. Back in the old days, once you placed a variable or function within the _G variable, all scripts could use it without the need to use _G. Here's an example: What I did was just modify all the scripts that needed the _G parameter. Which was simple. Another issue that needed to be fix was how bullets worke...
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