A personal blog that's also used for development updates.
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I decided to experiment with Paint.net and I managed to create a few fancy looking logos. I'm uploading them here because of Twitter's image compression.
I'll probably upload more to this post in the future.
Its been quite some time since I've posted updates regarding this blog. And a lot has happened in the past few months. Not just personally mind you, but also regarding most of the projects I'm working on. For those who care enough, here's what I got going for now. Kiseki CTF + Kiseki CTF+ is an inherently ambitious project. Not only are we trying to retain what made the game fun back in 2008, but we're also trying our best to balance the game out. Around a few months ago, the project's beta was held back for a month. Til it was decided that we need to rework the game again. From what Destiny said to me, this current rendition of Kiseki CTF+ is lackluster because of various reasons. As of now, the game is still put on hold while we work on another game together. It's an untitled project based off of World War 1. Deception Infection This project is still being worked on, but no major progress has been made due to personal reasons. It's nothing to...
This is just a post to clarify that my intention for releasing the original source code is to allow people who are interested in the old version of Kiseki CTF to check out how the game was made. I personally don't care what you do with it. I'm already making my own version of Kiseki. Questions "Wait how did you obtain the source code? Did you hijack conix's account or something???" This was handed to me by an old wiki admin for Kiseki. I contacted them awhile back if I could see the original source code and they gladly provided me with a place that was a WIP. "What were the issues that broke Kiseki?" _G variables were changed heavily. Back in the old days, once you placed a variable or function within the _G variable, all scripts could use it without the need to use _G. Here's an example: What I did was just modify all the scripts that needed the _G parameter. Which was simple. Another issue that needed to be fix was how bullets worke...
(Before you begin reading, I would like to state that I will be using this blog for more in depth information regarding certain development updates. This is mainly due to Twitter's limited character limit and image compression. Might as well use this before Twitter inevitably burns to the ground.) It's been almost a year since Destiny and I have started working on Kiseki CTF+ and strangely enough, the only time we've ever showcased any content within Kiseki CTF+ is through posting screenshots on Twitter and giving a brief description of what we're making without any further context or details. So what better time than to do it now when we're reaching the end of development for the beta version of Kiseki? 1. Rebranding "Kiseki CTF" to "Kiseki CTF+" Originally, we were going to keep the original name for Kiseki CTF while retaining the original Capture The Flag gamemode. But after some further discussion between Destiny and I, we changed the ...
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