Posts

Game Project Updates

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Its been quite some time since I've posted updates regarding this blog. And a lot has happened in the past few months. Not just personally mind you, but also regarding most of the projects I'm working on. For those who care enough, here's what I got going for now. Kiseki CTF + Kiseki CTF+ is an inherently ambitious project. Not only are we trying to retain what made the game fun back in 2008, but we're also trying our best to balance the game out. Around a few months ago, the project's beta was held back for a month. Til it was decided that we need to rework the game again. From what Destiny said to me, this current rendition of Kiseki CTF+ is lackluster because of various reasons. As of now, the game is still put on hold while we work on another game together. It's an untitled project based off of World War 1. Deception Infection This project is still being worked on, but no major progress has been made due to personal reasons. It's nothing to...

Interesting Logos

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I decided to experiment with Paint.net and I managed to create a few fancy looking logos. I'm uploading them here because of Twitter's image compression. I'll probably upload more to this post in the future.

MM..TURRETS (Kiseki Development Update) [02/25/19]

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You may be saying about now "How in the world is that old fella creating all of that crazy stuff and not get killed by a Marksman?" Well, don't worry about that. You see, we're working some new features for Kiseki CTF Plus. At the end of the last blogpost about Kiseki, I mentioned that the Tinkerer will be getting an entire rehaul of his Sentry System. This week, we finally finished implementing the new PDA system! We also added a bunch of new features that will change the way gameplay works in Kiskei. Including changes to the UI and even implementing a very special, well, special class. Tinkerer's New Toys When we were working on Kiseki, we monitored which classes were the most viable in game and which classes were underused. Currently, the most underused classes are Butcher, Exorcist, Hunter, Sensation Man, Vampire, and the Tinkerer. So I came up with the idea of giving the Tinkerer a new Sentry system that had different variants that were for speci...

Kasodus City 1.4.0 Release Changelogs

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Its been almost 7 months since version 1.3. That's pretty funny to think about. But it was mostly due to unrelated issues within both of our lives that resulted in us delaying the release numerous times. I also had to work on Kiseki CTF Plus, which I enjoy a lot and I'm hoping to release by next month. In this update, we focused on adding one new gigantic park area where players can hangout and chill around, adding more visuals and sounds to certain aspects of the city (like NPC dialogue bubbles and flies around a trash can), and generally improving the look of Kasodus City.  Regardless, this update was long overdue. But luckily when we were doing a public test, it seemed very well received and came with little to no major issues (outside of the game containing 15k+ parts which resulted in longer loading times). So without further ado, we hope you enjoy this new update! In the meantime, here's a much more detailed changelog than what you see in game. CHANGELOG [02...

Nickname System

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  The Nickname System is a simple chat modification that allows users to change their chat names to whatever they like (as long as the Filtering System allows it). I created this for the intent of developers using it for their own usage like RPGs, games that have an anonymous feature, etc. Setup 1. Open up Roblox Studio's Command Bar     1a. If you do not see the command bar, go to "View" then press "Command Bar". 2. Copy this line of code below (til you reach to the "End of Script" comment). local Rep = game:GetService("ReplicatedStorage") local Chat = game:GetService("Chat") local ScriptService = game:GetService("ServerScriptService") local Origin = workspace["Nickname System"] local FolderA = Origin:WaitForChild("Chat") local FolderB = Origin:WaitForChild("ServerScriptService") local NewObject = Instance.new("RemoteFunction", Rep) NewObject...

Releasing Kiseki CTF's Source Code

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This is just a post to clarify that my intention for releasing the original source code is to allow people who are interested in the old version of Kiseki CTF to check out how the game was made. I personally  don't care what you do with it. I'm already making my own version of Kiseki. Questions "Wait how did you obtain the source code? Did you hijack conix's account or something???" This was handed to me by an old wiki admin for Kiseki. I contacted them awhile back if I could see the original source code and they gladly provided me with a place that was a WIP. "What were the issues that broke Kiseki?" _G variables were changed heavily. Back in the old days, once you placed a variable or function within the _G variable, all scripts could use it without the need to use _G. Here's an example: What I did was just modify all the scripts that needed the _G parameter. Which was simple. Another issue that needed to be fix was how bullets worke...

Kiseki Development Update [02/19/19]

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(Before you begin reading, I would like to state that I will be using this blog for more in depth information regarding certain development updates.  This is mainly due to Twitter's limited character limit and image compression. Might as well use this before Twitter inevitably burns to the ground.) It's been almost a year since Destiny and I have started working on Kiseki CTF+ and strangely enough, the only time we've ever showcased any content within Kiseki CTF+ is through posting screenshots on Twitter and giving a brief description of what we're making without any further context or details. So what better time than to do it now when we're reaching the end of development for the beta version of Kiseki? 1. Rebranding "Kiseki CTF" to "Kiseki CTF+" Originally, we were going to keep the original name for Kiseki CTF while retaining the original Capture The Flag gamemode. But after some further discussion between Destiny and I, we changed the ...